One person.
Start to finish.

There's no studio behind BonusLevel — no team, no product managers, no outsourcing. Every game and app here was designed, coded, tested, and shipped by one developer, working alone on purpose.

Why stay solo?

Because it keeps things honest. There's no committee to dilute an idea, no roadmap dictated by growth targets — just one person deciding what's worth building and seeing it through. It's slower than a team, and that's the trade being made on purpose: small, deliberate, fully mine to make.

AI, supervised.

Some AI tools help speed things up — research, code suggestions, drafting — the same way any other tool would. Nothing ships on autopilot, though: every line, asset, and decision is reviewed and finalized by hand before it goes out. The judgment is still one person's, every time.

HOW IT GETS MADE
Design
Every screen, sound, and interaction is decided by one person, so the vision never gets diluted by committee.
Build
All the code — engine, UI, backend, whatever the project needs — is written by hand, one line at a time.
Ship
From App Store listing to release notes, the whole path to your device is handled solo, start to finish.

Small, on purpose.

Staying small means direct feedback reaches the person who can actually act on it, releases ship when they're ready instead of on a quarterly schedule, and nothing gets built just to hit a metric. If that sounds like your kind of app, you're in the right place.